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NPC Generator

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Advanced [show]


Odo Dayton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has dyed his greying black hair a little too much giving a sharp black color. His skin is flawless and his gray eyes scan people very quickly.

Personality: Eccentric and domineering, Odo will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his brother

Ideals: Extrovert, Optimist. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Odo Dayton, Male Human Monk 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp. Amethyst (50 gp).


Social Check DCs


Wrenn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the east. Wrenn was born on a far eastern island where he grew up under the tutelage of his father, an expert Fortune-teller. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Flaws: Sensitive, Impulsive. Bonds: Attractive, Poor, Immigrant. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Wrenn Daergel, Male Gnome Ranger 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)6 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 10
Languages Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 140 pp.


Social Check DCs


Koeth Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is well dressed, constantly wearing a violet suit, green shirt, and grey tie. His brown hair is heavily combed to the right. His blue eyes peer out from beneath his wide-brimmed violet hat.

Personality: Koeth is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Koeth grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Pacifist. Flaws: Depressed. Bonds: Adventurer, Nature, Family. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Koeth Amakiir, Male Half-Elf Commoner 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Stealth +0, Survival +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Dustin Wesley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He tends to wear a large brown jacket, marred by sweets. His silver hair is smooth and relatively long. This blue eyed westerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Dustin Wesley, Male Human Expert 2
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 2 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 5 (-3)11 (+0) 14 (+2)13 (+1)
Skills Athletics +0, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +3

Possessions: 10000 cp.


Social Check DCs

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