Bucklal Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and carries spears. His chestnut hair is unkempt and raggedy. This green eyed westerner is not easily forgotten.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He now spends his time doing works of charity.
Motivation: Dwarven compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Bather
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 16
Hit Points 7 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 4 (-3) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp. Silver pearl (130 gp).
Thomas Graeme, Male Human [Permalink]
Personal [hide]
Description: A 5'1" western man, he wears a brown vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His long golden hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich western family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Someone believes him a fraud; and to be a bounty hunter again
Flaws: Ugly. Bonds: Rich, Job, Has a crush, Enemies. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 9 (-1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Drusilia Othronus, Female Elf [Permalink]
Personal [hide]
Description: This woman wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a penchant for wearing a ring with an oversized ruby on her right hand. She wears her auburn hair down. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is fixated on the number 4. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a island tribe. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Nature. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp.
Hamil Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His hair is silver, silky, and of moderate length. He has brown eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a very good compulsive liar and kleptomaniac.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.
Motivation: Someone believes him a fraud; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies. Occupation: Bowyer
Voice: Hollow voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
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