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NPC Generator

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Advanced [show]


Krûk Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man typically wears black cloth garments or leather armor. His golden hair, when down, is lengthy. His brown eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Miner business at a young age. He helped his mother out around the business and became quite the natural. Now he works as a painting tutor during his time off.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Entrepeneur, Logical, Artistic, Fighting. Bonds: Job. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Krûk Copeland, Male Half-Orc Fighter 1
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)13 (+1) 8 (-1)3 (-4)
Skills Animal Handling +1, Performance -2
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 70 gp. 1 Chain shirt.


Social Check DCs


Gimble Timbers, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. Through the years after Gimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gimble's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Military. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Gimble Timbers, Male Gnome Aristocrat 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)10 (+0) 11 (+0)7 (-2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Robert Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a yellow suit. His long brown hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Job, Military. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Robert Coleman, Male Half-Elf Warlock 2
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 11 (+0)7 (-2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 900 sp. 1 Buckler.


Social Check DCs


Kite Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a perfectly clean shirt and pair of pants. Her fur is brown and curly. She is baby faced.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. Due to her spouse's obsession with being a Stableman they were divorced and she won custody of their son. She worked as a Butcher, and she later adopted a second son.

Motivation: Wants to raise her children well; and a rival would like her out of the picture

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Family, Criminal record. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Kite Candle, Female Tabaxi Fighter 1
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 9 (-1)8 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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