Gimble Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin red vertical stripes and white pants. He has a slight overbite and is overall scrawny. His auburn hair is unkempt and raggedy. His brown eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.
History: Born in the east his family was never financially stable. Cursed with lycanthropy at a very young age, Gimble has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Ugly, Hedonist, Disease. Bonds: Poor. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Myria Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in the east. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She has drifted from career to career and currently works as a Bounty Hunter.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp.
Two Llamas Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing colorful clothing, dressed as a Mortician. Her fur is red and curly. Her eyes are copper and catlike.
Personality: Overbrimming with self-confidence, Two Llamas isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in the south, but her parents moved at a very young age to the north. Two Llamas was born on a far southern desert where she grew up under the tutelage of her father, an expert Mortician. She was granted arcane powers by her dying sister.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Immigrant. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 8000 cp. 1 Half-Plate.
Jheri Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her copper crest is braided into rings. Her red eyes lackadaisically let the world flow into them.
Personality: She is fixated on the number 60. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jheri fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Fighting, Athletic, Persistence. Flaws: Insane. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 900 sp. 1 Chain shirt.
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