Margery Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'0" southern woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is unkempt and raggedy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Margery lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Marshal, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a sailor and was forced into it by her family
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Shivering Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who very much looks the part of a Courier. Her lavender fur is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student she started as a Gardener, but she got bored and became a Courier. She has set out to sabotage the competition.
Motivation: Money/treasure; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Job, Rich. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 20 pp.
Nora Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'2" has a big stupid grin on her face most of the time. She wears suspenders and grey workpants. Her shirt is red, and she wears a heavy grey leather apron most of the time. She sports white long hair. Her blue eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, she has a hard time making friends. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born several months after her father was called into army service. She helped her father out around the business and became quite the natural. She struck the Fletcher job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new fletcher responsibilities is difficult
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Job, Rich. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 230 gp. 4 Holy water.
Nuthra Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her brown robe. She has done her best to style her gold crest to look like a famous performer. Her eyes are gold and beady.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Nuthra was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was granted druidic powers by her dying brother.
Motivation: She's repulsed by the PC; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp.
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Their contribution stands as a beacon of hope for all adventurers!