Ida Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She usually wears her violet robe and has her glaive always slung over her shoulder. With bright chestnut hair. Her face is covered beneath a completely black helmet.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Around other people she will do her best to conceal her emotions and appear jolly.
History: Gifted from a young age, Ida studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mortician. She now owns her own business.
Motivation: Further expansion of business; and balancing her hectic life and new mortician responsibilities is difficult
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Mortician
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 600 sp.
Pikar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a white handlebar mustache and slicked back white hair. His eyes are likewise violet.
Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has recently gotten a pet goose that steals things from people.
Motivation: A strong sense of loyalty to Tiefling people; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Shy, Antagonistic, Racist. Bonds: Criminal record. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 50 gp.
Sekhmet Passion, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman is dressed in earthy colors with a black and brown handkerchief worn on her right side, and a wedding ring on her right hand. Her chestnut hair has been sun bleached extensively. She has gleaming, smiling red eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She feeds upon the attention of others.
History: She was raised in a white middle class family as the only child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and to end her boredom
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: In love, Attractive, Enemies. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Emerald In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His deerstalker hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with writing.
History: Born to a Scribe, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emerald took refuge in the large cave and found the beat up longbow and armor he uses now. He's also a talented Scribe, but doesn't like to broadcast it.
Motivation: To be a Scribe again.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Draconic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
