Fargas Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his violet eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the south. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Layabout business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Pacifist. Flaws: Impulsive, Shy. Bonds: Attractive, Job, Adventurer. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +2 / 1d6+0, Grapple +0
Possessions: 60 gp.
Zaffrab Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His skin is fair and his fingers are delicate and long. His red hair, when down, is lengthy. He has hazel eyes and a tan hat with a white feather.
Personality: Overbrimming with self-confidence, Zaffrab isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is able to fit into much smaller and tighter spaces than normal.
History: His mother raised him in a mountain cabin. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Bonds: Nature, Adventurer. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 40 pp. Chrysoprase (40 gp).
Azgrom Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the west, but his parents moved at a very young age to the north. Azgrom was born on a far western desert where he grew up under the tutelage of his mother, an expert Marshal. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and to get a good night's sleep
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 390 gp. 1 Masterwork Heavy steel shield.
Jelenneth Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a simple blue robe with violet stripes complete with hood. Her brown hair is styled in orderly dreadlocks. She has several tiny sapphire earrings on each ear.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is an amazing painter.
History: Born to a pair of adventurers, Jelenneth grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Immigrant, Rich, Attractive, Adventurer. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 70 gp. 1 Bullseye lantern.
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