Blorg Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Banker uniform. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.
History: Blorg lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Blorg took refuge in the old dungeon and found the beat up lance and armor he uses now. He has achieved small success as a Banker.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Family, Nature. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp. Star rose quartz (30 gp).
Beatrice Marlee, Female Human [Permalink]
Personal [hide]
Description: A 6'1" eastern woman, she wears grey trousers with green and grey striped suspenders. She wears various colorful collared shirts. She wears her golden hair up in a very large beehive style do. She wears an eyepatch.
Personality: Always inclined to offer people food she seems plenty friendly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Beatrice lived on a farm with her father, near the main road leading to a nearby town. Over the years she perfected her riding and shooting skills. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To unite with her brother; and to reunite with her absent father
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Silver holy symbol.
Burto Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in white turtlenecks beneath a black coat with pastel slacks. His white hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Secretive. Bonds: Religious, Mentor. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 40 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Zagga Harper, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her blonde hair is lengthy and is close to two feet long. She wears large thick round spectacles.
Personality: She is irascible and easily irritated. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Born in the north her family was never financially stable. A gifted student she started as a Spice Merchant, but she got bored and became a Beggar. She has set out to sabotage the competition.
Motivation: To reunite with her absent father.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Poor, Job. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 4 (-3) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 sp.
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