Manfred Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears long strands of aquamarine and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by beers. His red hair is greasy and uncared for. He has a dull look in his brown eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Insane. Bonds: Rich, Military, Adventurer. Occupation: Server
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 5 (-3) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp. Amethyst (140 gp). 2 Thunderstones.
Clerebold Beverly, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has a long red beard with little hanging trinkets. His hazel eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Dyer. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of northern immigrants he idolized his father. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Justice. Bonds: Job, Criminal record, Immigrant, Enemies. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 600 sp.
Shamash Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has blue crest. His red eyes dart from person to person.
Personality: He has always had a great fascination with Half-Elven culture. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shamash took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Half-Elven people; and his relatives are trying to arrange a marriage
Flaws: Racist, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 6 (-2) | 12 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp.
Skamos Love, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a green poncho over his likewise colored trousers and shirt. His hair, while still mostly silver, has prominent grey streaks. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He is wracked by social anxiety; and money/treasure
Flaws: Ugly, Cynical, Fearful, Antagonistic. Bonds: Rich. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 340 gp.
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