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NPC Generator

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Advanced [show]


Mary Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her white hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: While she acts the brute, she is far gentler than she would appear. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: To get a good night's sleep; and meet up once more with her childhood friend

Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Adventurer, Slave. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Mary Thompson, Female Half-Elf Bard 1
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)14 (+2) 16 (+3)10 (+0)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 700 sp. Chrysoberyl (110 gp).


Social Check DCs


Zepar Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are black.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.

History: He comes from a rich southern family. When Zepar reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home.

Ideals: Logical. Bonds: Attractive, Guardian, Rich, Military. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Zepar Flaw, Male Tiefling Sorcerer 1
Medium (6'10") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)9 (-1) 12 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Brown-green garnet (160 gp).


Social Check DCs


Bertram Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is cut short. His eyes are amber and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Seamstress, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Family, Adventurer. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Hilltopple, Male Halfling Cleric 3
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)11 (+0) 8 (-1)5 (-3)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Isabella Ramsay, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a rose on it. She sports black long hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She is lazy, self-centered, vain, and jealous.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Weaver arts, while her mother instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she uses money and sex appeal to get what she needs

Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Attractive, Religious. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Isabella Ramsay, Female Human Adept 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1000 cp.


Social Check DCs

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