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NPC Generator

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Advanced [show]


Audhild Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many green ritualistic tattoos. She wears rags and sports a simple walking cane. She wears a deerstalker hat to hide her balding. Her violet eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Audhild embodies much of what other species detest in the Dwarves. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.

History: Audhild was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Cartwright job now, and dutifully fulfills any obligations she has.

Motivation: To be a Bricklayer again; and she's in love

Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job, Has a crush. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Audhild Aranore, Female Dwarf Warrior 1
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 13 (+1)9 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp. Red spinel (90 gp).


Social Check DCs


Vicky Wing, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears silk and lounges about seductively. She sports a flattop hair cut. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Navigator father left her crippled. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home; and to clean up the streets

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Vicky Wing, Female Half-Elf Monk 2
Medium (4'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)7 (-2)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp. Coral (130 gp). Chrysoberyl (130 gp). Eye agate (13 gp). 1 Chain shirt.


Social Check DCs


Melech Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dark leathers with embroidery. His purple hair is matted, messy, and big. His gold eyes have a joyful gleam in them most of the time.

Personality: Melech speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Melech enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Military, Nature. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Melech Tragedy, Male Tiefling Ranger 1
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp. Coral (160 gp).


Social Check DCs


Gomory Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. He has a long silver beard with little hanging trinkets. His eyes are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He comes from a rich northern family. He has had some formal music training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and he has money and likes to spend it

Ideals: Athletic, Professionalism, Artistic. Bonds: Enemies, Rich. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Gomory Ramsay, Male Human Wizard 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)13 (+1) 8 (-1)5 (-3)
Skills Arcana +3, Deception -1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs

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