Alice Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a yellow tunic with black highlights, and long white pants that bunch up around her shoes. She has dyed her greying silver hair a little too much giving a sharp silver color. Her gray eyes are passionate and lively.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a small toy that she constantly fidgets with.
History: Sold as a small child to a wizard, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Brewer, but she was a colossal failure. She's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Wants her loneliness to end; and to settle down with her crush
Flaws: Ugly, Shy, Addict. Bonds: Mentor, Job, Has a crush. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
Seven Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she prefers to wear flannel. She has dyed her greying black fur a little too much giving a sharp black color. Her thin eyebrows rest above her beady green eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She receives visions of the future at random moments
History: She was born in the west, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Server
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Freshwater pearl (16 gp). Zircon (30 gp). 4 Tanglefoot bags.
Emmeline Beitz, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She prefers to wear grey clothing when she does not wear armor. She has a hunchback. She sports black long hair. She wears a mask on her face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is obsessed with a lost civilization.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Emmeline took refuge in the ruined castle and found the beat up longsword and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Nothing but the best is good enough for her; and she's looking for her big break
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp.
Mara Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She is well dressed, constantly wearing a blue suit, red shirt, and grey tie. She has a hunchback. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Her tongue was cut out and she uses sign language. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an apprentice working in her mother's forge. She hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Ugly, Disease, Insomniac. Bonds: Job, Immigrant. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 1 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 3 (-4) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate.
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