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NPC Generator

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Advanced [show]


Rael Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with wide-brimmed hat. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Glassblower. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the east; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Rael Koehlanna, Male Elf Adept 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 7 (-2)8 (-1) 15 (+2)10 (+0)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Azaki Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a violet poncho over his likewise colored trousers and shirt. He has moderate length blonde hair. He has a dull look in his brown eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Fletcher soon after.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Azaki Shupe, Male Half-Elf Warrior 1
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)10 (+0) 11 (+0)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Moss agate (13 gp).


Social Check DCs


William Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. He wears a deerstalker hat to hide his balding. His hazel eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: William was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Selfish. Bonds: Poor, Adventurer, Job. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

William Brinker, Male Half-Elf Aristocrat 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Nature +3, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Eida Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she typically wears white cloth garments or leather armor. Her golden hair is drawn into a tight pony tail with a clover scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is business-like. She takes instructions and follows them to the letter. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Eida is combative with any and all who dare try her patience in the slightest.

History: Eida was born the youngest of three triplets. A freak accident while working with her Scribe mother left her crippled. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants a kiss; and she has a crush on the local scribe

Ideals: Professionalism, Justice. Flaws: Disease. Bonds: Family, Has a crush. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Eida Kettlewhistle, Female Halfling Fighter 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)9 (-1) 17 (+3)13 (+1)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1 Half-Plate.


Social Check DCs

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