Zykroff Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing colorful clothing, dressed as a Banker. Her gold crest is drawn into a tight pony tail with a skull scrunchie. Her gold eyes lackadaisically let the world flow into them.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a small toy that she constantly fidgets with.
History: She was born on a small isolated farm. After coming to the age of reason, Zykroff took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now spends her time doing works of charity.
Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers
Ideals: Gifted, Philantrophist. Flaws: Addict. Bonds: Nature, Family. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 270 gp. Hematite (6 gp). White pearl (130 gp). 1 Masterwork Musical instrument.
Manea Fascination, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She is wearing a tight green one piece outfit complete with pants, hood, and a cape. She has moderate length chestnut hair. She has several tiny jet earrings on each ear.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Military. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Chrysoberyl (80 gp).
Lerissa Grace, Female Tiefling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears green leather gloves, a green jacket, and tight pants. She sports a flattop hair cut. She wears an eyepatch.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Lerissa was born in the west. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and her spouse's relatives view her with great suspicion
Ideals: Joker, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Patrick Blankley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is able to make almost anything out of random pieces of junk.
History: Born in the west his family was never financially stable. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help
Ideals: Artistic, Gifted, Fighting. Bonds: Poor. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 11 (+0) | 9 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +0
Possessions: 280 gp.
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