Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Zook Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" eastern man, he wears just a blue suit. His hair is brown, silky, and of moderate length. His blue eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Military, Family. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Zook Fapplestamp, Male Gnome Commoner 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)4 (-3) 14 (+2)9 (-1)
Skills Arcana -1, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Torz Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His long golden hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of giants once and for all.

History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Revenge; and a deep hatred of giants

Flaws: Disease. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Torz Walpole, Male Half-Orc Druid 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)7 (-2) 7 (-2)12 (+1)
Skills Investigation +0, Religion +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. 1 Chain shirt.


Social Check DCs


Alberich Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his golden hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the west to a Armorer, Alberich learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Armorer for hire.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Alberich Strakeln, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 11 (+0)6 (-2) 13 (+1)9 (-1)
Skills Acrobatics -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp. Hematite (13 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Modean Principle, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black shirt with thin grey vertical stripes and violet pants. His hair, while still mostly dark red, has prominent grey streaks. He has a tattooed face.

Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Modean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and to protect his home

Flaws: Depressed. Bonds: Guardian, Military, Poor, Immigrant. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Modean Principle, Male Tiefling Barbarian 1
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)10 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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