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NPC Generator

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Advanced [show]


Shivering Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in brown turtlenecks beneath a blue coat with black slacks. Her gray fur is lengthy. Her thin eyebrows rest above her beady hazel eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. As long as the job gets done she does not care how it got done.

History: Shivering hails from a village terrorized by brigands. Shivering was born on a far western plains where she grew up under the tutelage of her mother, an expert Locksmith. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants revenge against brigands; and several ex partners dislike her way of doing things and want revenge

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Shivering Wind, Female Tabaxi Sorcerer 2
Medium (4'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 7 (-2)10 (+0)
Skills Perception +0, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 340 gp. White pearl (40 gp). Golden yellow topaz (500 gp).


Social Check DCs


Emerald Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a long, pastel cloak. She wears a colorful flower in her brown fur. She is very pretty but has cold, dead eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Born to a Engraver, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to trick people and travel the world for free.

Motivation: She wants revenge against gnolls; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Bonds: Attractive, Nature, Poor, Criminal record, Enemies. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Emerald Wind, Female Tabaxi Ranger 1
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 11 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Zook Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and tan handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His hair is short and chestnut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Zook embodies much of what other species detest in the Gnomes. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a slaver, Zook was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Zook and his spouse have recently divorced.

Motivation: He feels threatened by others; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Mentor, Nature. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Zook Scheppen, Male Gnome Aristocrat 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)3 (-4) 9 (-1)10 (+0) 7 (-2)8 (-1)
Skills Persuasion +1, Stealth -2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged -2 / 1d4-4, Grapple -2

Possessions: Freshwater pearl (7 gp).


Social Check DCs


Robert Skelton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear brown clothing when he does not wear armor. His red hair is styled in orderly dreadlocks. His green eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Priest.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Job, Family, Adventurer. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Robert Skelton, Male Human Barbarian 2
Medium (6'0") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 pp.


Social Check DCs

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