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NPC Generator

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Advanced [show]


Skirt Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur is short and beige. She has a dull look in her amber eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is harsh and unforgiving.

History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skirt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is unsatisfied with her job; and marry her brother to traveling adventurers

Ideals: Fighting. Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Skirt Timber, Female Tabaxi Fighter 2
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Athletics +0, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Susannah Kendal, Female Human [Permalink]

Personal [hide]

Description: She very much looks the part of a Barber. She has a moderate pudge and is not very fit. She wears her chestnut hair down. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is fixated on the number 14. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barber arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She tends to her Barber job now, and dutifully fulfills any obligations she has.

Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane. Bonds: Job, Attractive, Rich. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Susannah Kendal, Female Human Monk 2
Medium (4'7") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 120 gp. 1 Antitoxin.


Social Check DCs


Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. He has a golden handlebar mustache and slicked back golden hair. His eyes, though not visible through his cowl, are blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful brothel owner made him what he is. Through the years after Stannor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Stannor's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Mentor. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Stannor Warmwater, Male Halfling Rogue 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)7 (-2) 7 (-2)9 (-1)
Skills Persuasion +1, Religion +0
Senses Passive Perception 8
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Oblar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'4" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long auburn beard, and similarly colored long hair. He has several tiny amber earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Oblar began to lead the lost caravan. He was granted martial powers by his dying brother.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Oblar Warmwater, Male Halfling Fighter 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)6 (-2) 17 (+3)9 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Coral (150 gp).


Social Check DCs

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