Beiro Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his pickaxe always slung over his shoulder. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. His blonde hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered
History: He served in the navy to pay for his family's outstanding loans. When Beiro reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Military. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Moss agate (8 gp).
Frouse Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. He keeps his long chestnut hair kept up in a rat tail. His eyes are brown.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Frouse enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. Through the years after Frouse was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Frouse's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Logical. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 20 (+5) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 100 gp.
Tim Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is auburn, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Tim's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Nurkara Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman prefers to wear grey pants and tee shirts. Her hair is short and auburn. Her brown eyes peer out from beneath her Stetson grey hat.
Personality: Her tongue was cut out and she uses sign language. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the west, but her parents moved at a very young age to the south. Through the years after Nurkara was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Nurkara's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Nurkara and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Adventurer
Voice: Old thin voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 6 (-2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 20 gp.
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