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NPC Generator

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Advanced [show]


Spear On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, pastel cloak, and a wedding ring on his left hand. His fur is orange and curly. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Flaws: Ugly, Terse, Antagonistic. Bonds: In love, Adventurer, Job. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Spear On the Water, Male Tabaxi Adept 1
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)8 (-1) 5 (-3)12 (+1)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 150 gp.


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This southern man prefers to wear tan pants and tee shirts. His clothes are grease stained in places. He has done his best to style his auburn hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. Fonkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Fonkin Timbers, Male Gnome Aristocrat 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 320 gp.


Social Check DCs


Hugolina Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she prefers to wear yellow clothing when she does not wear armor. Her hair is black and curly. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is calm most of the time but flees social interaction. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Gifted from a young age, Hugolina studied abroad. When money was particularly tight she was walking through alleys when she overheard a Seamstress hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted martial powers by her dying brother.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Hugolina Ofandrus, Female Half-Elf Monk 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 17 (+3)5 (-3) 11 (+0)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Roland Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to cover his moderate length red hair. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: He got into the Barber business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Sabotage a competitor.

Ideals: Fighting. Bonds: Attractive, Job, Criminal record. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Roland Musumeci, Male Half-Elf Fighter 2
Medium (5'6") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 6 (-2)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 8
Languages Common, Elven, Halfling, Draconic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 sp.


Social Check DCs

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