Art Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His yellow fur is knotted and matted. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Art was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Art's mother didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and to protect his home
Flaws: Addict, Antagonistic. Bonds: Attractive, Guardian, Criminal record. Occupation: Knight
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 3 (-4) | 15 (+2) |
Senses Passive Perception 6
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 90 gp.
Umpen Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with green socks and a vest with buckled shoes. His head has been shaved. His eyes are green and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: When he was but 5 years old his parents immigrated from the east. Umpen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 11 (+0) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Abyssal, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Golden pearl (90 gp).
Bimpnottin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is renowned for her bright tan dresses and hats. Her hair, while still mostly blonde, has prominent grey streaks. She has several tiny ruby earrings on each ear.
Personality: While she acts the brute, she is far gentler than she would appear. She plays an instrument quite well.
History: Born in the south to a Bather, Bimpnottin learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bather work with an outfit from a few towns over. Bather work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has built up a small fortune and can afford her own way.
Motivation: She'd like to take her coworkers down a peg; and find a way to reverse the transformation of her sister
Ideals: Fighting, Artistic. Bonds: Rich, Job, Family. Occupation: Bather
Voice: Stutters
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp. 1 Simple lock.
Kelter Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and wears a worn and beaten armor. He wears his white hair up. He has a dull look in his hazel eyes.
Personality: He dislikes all the random violence that takes place in the west. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a criminal king-pin and mafia family He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently he has begun working with bootleggers and crooks.
Motivation: Someone believes him a fraud; and seeks redemption
Ideals: Pacifist, Gifted. Bonds: Job, Criminal record, Enemies. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Musical instrument.
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