Traki Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.
History: Born in the east to a Banker, Traki learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Banker.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Banker
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1 Half-Plate.
Trym Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'0". She wears a tight fitting red shirt and pants, and her gloved hand is found clutching a longbow. Her blonde hair is slicked back into a classic pompadour. She has a tattooed face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She plays an instrument quite well.
History: She served in the navy to pay for her family's outstanding loans. While studying, she fell in love. They married and had a daughter. After a long history of fighting, Trym and her spouse have recently divorced.
Motivation: She doesn't get along with people that don't share her tastes; and she's repulsed by the pc
Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Military, In love. Occupation: Bellfounder
Voice: Old thin voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Half-Plate.
Naill Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. His blonde hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a giants raid, leaving Naill alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Naill was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is compelled to act according to his religious beliefs
Flaws: Secretive. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Body Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 7 (-2) | 10 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 sp.
Gomory Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries falchions. She wears a small hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Gomory grew up listening to her mother's many stories. She found a children's book about a Tiefling Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Insomniac, Shy, Fearful. Bonds: Adventurer. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp. Tourmaline (40 gp).
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