Pyra Remorse, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 6'3". She wears a black vest and prefers grey and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has no hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily eccentric. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Pyra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 7 (-2) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 110 gp.
Krimmon Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears an entirely red suit with grey socks and a vest with buckled shoes. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is knotted and matted. His fierce amber eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.
History: The child of a Cook, who enjoyed hunting, Krimmon was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 7 years.
Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor
Flaws: Shy, Addict. Bonds: Nature, Job, Religious. Occupation: Dilettante
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.
Tarhun Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy green suit. His crest, while still mostly silver, has prominent grey streaks. He has red eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Apothecary job and began his own company from there.
Motivation: To share knowledge with the world; and expand his business
Ideals: Gifted, Fighting, Logical. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 7
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 270 gp.
Charles Bentham, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His hair is blonde and curly. His blue eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born at the edge of vast mountains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he would like to get married and retire
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Military. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 9 (-1) | 7 (-2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 30 gp.
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