Manfred Asheton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish silver hair is in a traditional bowl cut. He has several tiny emerald earrings on each ear.
Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Banded mail.
Tawar Wentworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her black robe. Her red hair is long and unkept. Her green eyes are passionate and lively.
Personality: Tawar hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the west, but her parents moved at a very young age to the east. After coming to the age of reason, Tawar took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has never given up on her music dream.
Motivation: Retire the richest woman in the west; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Artistic, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 6 (-2) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1200 sp.
Rosamund Everly, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is greying and her face has many wrinkles. She has a dull look in her green eyes.
Personality: Rosamund wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She is a ruthless business woman, a trait she acquired from her father.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Her religion dominates her actions.
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Religious, Mentor. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Obsidian (15 gp). 1 Banded mail.
Warryn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is wearing a long, tan cloak. He has a brown handlebar mustache and slicked back brown hair. His brown eyes peer out from beneath his Stetson tan hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of eastern immigrants he idolized his father. When Warryn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Bricklayer job and began his own company from there.
Motivation: Find a way to reverse the transformation of his brother; and balancing his hectic life and new bricklayer responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Immigrant, Military, Family. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 16 (+3) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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