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NPC Generator

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Advanced [show]


Jebeddo Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy blue suit. His hair is long and white with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His eyes are hazel.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Ideals: Gifted. Bonds: Attractive, Rich, Family, Job. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Jebeddo Ironhide, Male Gnome Rogue 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)10 (+0) 11 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp. Sardonyx (60 gp).


Social Check DCs


Flame Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light brown in addition to tight pants. His fur is gray, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing music.

History: Flame was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Has a crush, Family, Military. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Flame Of Clay, Male Tabaxi Adept 1
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. Gold dragon comb with red garnet eye (300 gp). 1 Alchemist’s fire.


Social Check DCs


Shadow Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears pastel cloth garments or leather armor. His fur, while still mostly brown, has prominent grey streaks. His skin is flawless and his blue eyes scan people very quickly.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. In his 13th year, his parents were killed by a goblins raid, leaving Shadow alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Shadow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Athletic, Gifted. Bonds: Attractive, Enemies, Military. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Shadow Treat, Male Tabaxi Commoner 2
Medium (6'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Leshanna Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet costume with the symbols of the four houses of cards on her torso. She keeps her red hair in a flapper bob. Her amber eyes peer out from beneath her feathered violet hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a font of random trivia from the lore and stories she has discovered

History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Leshanna took refuge in the large cave and found the beat up axe and armor she uses now. She has been a successful dealer in antiques buying low and selling high.

Motivation: She seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Entrepeneur. Flaws: Mundane. Bonds: Nature. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Leshanna Firahel, Female Half-Elf Ranger 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Amethyst (50 gp).


Social Check DCs

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