Dee High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears tight fighting clothing, which leaves very little to the imagination. She is bald on top and has large white tufts of hair around her ears. Her gray eyes have a joyful gleam in them most of the time.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Trey Marlee, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He is bald on top and has large white tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Carter father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Shy, Disease. Bonds: Rich, Immigrant. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 2)
Armor Class 7
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged -1 / 1d6-3, Grapple -3
Possessions: 220 gp. 1 Chain shirt.
Fargrim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Fargrim was born with his father's beautiful face. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Mercenary.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and wants to open a new tavern
Flaws: Secretive. Bonds: Attractive, Job, Family. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Helgret Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who tends to wear a large grey jacket, she is not a threatening figure. She wears her blonde hair down. Her eyes, though not visible through her cowl, are brown.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Helgret was raised in a hard working conservative environment. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She inherited the family business which she has now maintained for 12 years.
Motivation: Further expansion of business; and to find somewhere to settle down
Ideals: Gifted. Flaws: Sensitive, Fearful, Mundane. Bonds: Job. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Aquamarine (200 gp). 3 Tanglefoot bags.
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