Sun In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a top hat to hide her balding. She is baby faced.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She never wears the same outfit twice, unless she absolutely has to.
History: The child of a Doctor, who enjoyed hunting, Sun was taken on many hunting expeditions. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Optimist, Artistic. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Freshwater pearl (4 gp).
Verin Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her attire stands in sharp contrast to her longbow, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is white and curly. Her skin is flawless and her red eyes scan people very quickly.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A true patriot, Verin would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born the only child of a wealthy merchant. When Verin reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Entrepeneur. Bonds: Adventurer, Attractive, Military. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 80 gp.
Gilthur Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with green pants. His skin is fair and his fingers are delicate and long. With a patchy white beard and wild white hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a island tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Nature, Religious. Occupation: Brewer
Voice: Nasally tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 190 gp.
Myria Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She usually wears her red robe and has her warhammer always slung over her shoulder. She wears a broad hat to cover her moderate length chestnut hair. She has a dull look in her amber eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born on a small isolated farm. Myria liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Philantrophist. Flaws: Antagonistic, Shy, Fearful. Bonds: Nature. Occupation: Mayor
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 15 (+2) | 14 (+2) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 400 gp. 1 Alchemist’s fire.
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