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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Fax Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his green crest well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Military. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Fax Gygazzylyshrift, Male Dragonborn Commoner 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 7 (-2)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. Citrine (20 gp). 1 Banded mail.


Social Check DCs


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with grey pants. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. His yellow fur is matted, messy, and big. His eyes are hazel and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Nature, In love. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

River On the Water, Male Tabaxi Rogue 1
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. Malachite (5 gp).


Social Check DCs


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is renowned for his bright brown suits and hats. His hair is short and black. His hazel eyes peer out from beneath his small brown hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To pay off his debts; and he has money and likes to spend it

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Rich, Debt. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Roger Marley, Male Human Monk 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)14 (+2) 10 (+0)7 (-2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 30 gp. Hematite (6 gp). 3 Holy water.


Social Check DCs


Immeral Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He likes to wear yellow tank tops with brown pants. With a patchy golden beard and wild golden hair. He has gleaming, smiling green eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He can't help but pocket interesting objects he comes across

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: A rival would like him out of the picture.

Bonds: Attractive, Criminal record, Military, Job. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Immeral Gentry, Male Half-Elf Bard 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 17 (+3)8 (-1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs

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