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NPC Generator

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Advanced [show]


Kallista Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears professional attire. Her hair is white and very short. Her eyes are silver.

Personality: She likes to make people angry or surprised. She also is a firm believer in the womanly ideal.

History: Kallista was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.

Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job, Family. Occupation: Ruler

Voice: French accent

Attributes [hide]

Kallista Anarchy, Female Tiefling Barbarian 1
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)11 (+0) 9 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 120 gp. Red garnet (110 gp).


Social Check DCs


Dimble Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears blue trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. His tied-back hair is blonde. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Dimble is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He got into the Dyer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dimble. He has worked as a Dyer like his father before him.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and regain custody of his son

Flaws: Antagonistic. Bonds: Attractive, Family, Job, Criminal record. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Dimble Gummen, Male Gnome Commoner 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome, Giant, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 100 gp. Coral (70 gp). Brown-green garnet (70 gp). Alexandrite (300 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Manfred Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his chestnut hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with unlife at a very young age, Manfred has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Stauffer, Male Half-Elf Cleric 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)8 (-1) 8 (-1)14 (+2)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Aldous Morley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a dull look in his blue eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. In the meantime he has taken over work as a Performer and occasionally as a mercenary.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Job, Adventurer. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Morley, Male Human Wizard 2
Medium (5'8") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs

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