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NPC Generator

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Advanced [show]


Eva Langston, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has moderate length brown hair. Her ears are large.

Personality: She acts crazy and hedonistic. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in the east, but her parents moved at a very young age to the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eva fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Courier

Voice: Old thin voice

Attributes [hide]

Eva Langston, Female Human Paladin 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)15 (+2) 17 (+3)5 (-3)
Skills Nature +4, Persuasion -1
Senses Passive Perception 13
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp. Amethyst (40 gp).


Social Check DCs


Ahrim Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He has wavy silver hair. His red eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahrim. Recently he has begun working with bootleggers and crooks.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Fighting, Optimist, Extrovert, Entrepeneur. Bonds: Criminal record, Family. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Ahrim Principle, Male Tiefling Barbarian 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 7 (-2)16 (+3)
Skills Deception +5, Survival +0
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His long blonde hair reaches down to his waist. He has several tiny ruby earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 5 years old his parents immigrated from the east. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.

Motivation: He's looking for his big break; and he has money and likes to spend it

Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Immigrant. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Paladin 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 17 (+3)5 (-3)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is styled in orderly dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Banker profession.

History: Roger hails from a village terrorized by brigands. He was an apprentice working in his mother's forge. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and doesn't want to be a miller and was forced into it by his family

Flaws: Antagonistic. Bonds: Attractive, Job, Enemies, Family. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Roger Gracey, Male Human Barbarian 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1000 cp. 2 Holy water.


Social Check DCs

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