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NPC Generator

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Advanced [show]


John Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor. His hair, while still mostly golden, has prominent grey streaks. His green eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Doesn't want to be a Performer and was forced into it by his family; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: In love, Slave, Family, Military. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

John Amastacia, Male Half-Elf Rogue 1
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)6 (-2) 12 (+1)11 (+0)
Skills Insight +3, Nature +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Tourmaline (60 gp). 1 Tanglefoot bags.


Social Check DCs


Erevan Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: This western man is renowned for his bright blue suits and hats. His clothes are grease stained in places. He wears his auburn hair down. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erevan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Poor, Immigrant, Criminal record. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Erevan Yaeldrin, Male Elf Warlock 1
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gormogord Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. His hair is black, silky, and of moderate length. He wears large thick round spectacles.

Personality: Eccentric and domineering, Gormogord will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Baker

Voice: High pitched, excited

Attributes [hide]

Gormogord Fastfoot, Male Halfling Warlock 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 300 sp.


Social Check DCs


Verin Carrion, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and very much looks the part of a Sailor. Her hair is cut close to her head. Her eyes are a pleasant black.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Impulsive, Disease. Bonds: Job. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Verin Carrion, Female Tiefling Adept 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)10 (+0) 8 (-1)9 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs

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