Sorath Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears many layers of old clothing at all times. She has styled her purple hair well, parting it to the left. She wears large thick round spectacles.
Personality: She is fixated on the number 1. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A true patriot, Sorath would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to loving parents in a slum to the south. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Insane, Disease. Bonds: Poor, Military. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp.
Philomena Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears bulky white painted plate armor, and sports empty pouches on her belt. She has a very tight haircut. Her ears are large.
Personality: A deeply religious woman she believes everything happens for a reason. She also hits on women, regardless of circumstances.
History: Philomena lived on a farm with her father, near the main road leading to a nearby town. Her father was a mechanic, and taught her how to fix just about anything. She has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants her loneliness to end; and she would like to get married and retire
Ideals: Persistence. Flaws: Ugly. Bonds: Religious, Has a crush, Family. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Orc, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Masterwork Common Ranged Weapon.
Dentratha Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, she is not a threatening figure. Her deerstalker hat is riddled with cuts and holes. Her red eyes lackadaisically let the world flow into them.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She believes the world needs to unite to get rid of orcs once and for all.
History: Dentratha lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. Days after completing her studies, news broke out that her hometown was attacked by orcs. Dentratha was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: She's in love; and doesn't want to be a locksmith and was forced into it by her family
Flaws: Ugly, Antagonistic. Bonds: Enemies, Family, Job, Has a crush. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 130 gp. Silver comb with moonstones (200 gp).
Gennal Othronus, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a top hat to cover his moderate length auburn hair. His eyes are hazel and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.
History: Gennal was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To be a Miller again; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Professionalism. Bonds: Job, Guardian. Occupation: Layabout
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
