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NPC Generator

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Advanced [show]


Left-Handed Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting brown shirt and pants. His gray fur is slicked back into a classic pompadour. He has gleaming, smiling hazel eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Left-Handed lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.

Motivation: To be a Barkeep again; and wants to raise his children well

Flaws: Terse. Bonds: Immigrant, Job, Family, Criminal record. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Left-Handed Buttons, Male Tabaxi Ranger 2
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1400 sp.


Social Check DCs


Purson Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He has a moderate pudge and is not very fit. His blue hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Purson Malevolence, Male Tiefling Expert 1
Medium (5'6") Tiefling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)19 (+4) 9 (-1)14 (+2)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Druidic, Orc, Sylvan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Goroth Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His auburn hair is greasy and uncared for. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: Goroth was raised in a hard working conservative environment. His childhood dream was to be a Miller, but he was a colossal failure. He struck the Ploughman job and began his own company from there.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Joker, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Goroth Tickle, Male Half-Orc Warlock 1
Medium (5'9") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +2, History +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 1000 cp. Brown-green garnet (90 gp).


Social Check DCs


Lerissa Quest, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman dresses like a well dressed Dyer does. She has no hair. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Lerissa wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Lerissa was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Dyer. She has worked as a Dyer like her father before her.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Job, Poor. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lerissa Quest, Female Tiefling Cleric 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 12 (+1)16 (+3) 9 (-1)14 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs

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