Seebo Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Seebo will drive conversation. He is frequently practicing swordplay.
History: Seebo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Seebo was left his father's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert. Bonds: Attractive, Immigrant, Military, Poor. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 gp. Banded agate (15 gp).
Nadarr Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a robe, a symbol of luck around his neck, and a quarterstaff on his belt. His rusty crest is knotted and matted. This gold eyed southerner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He is afraid of women and trembles around them
History: When he was but 4 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 330 gp.
Mishann Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a custom-built plate barding that's adorned with green lining and desert motifs. She has wavy rusty crest. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Mishann is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Mishann hails from a village terrorized by gnolls. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She got away from her former life and has fallen to alcoholism.
Motivation: Further expansion of business; and balancing her hectic life and new merchant responsibilities is difficult
Flaws: Ugly, Addict. Bonds: Job, Family, Enemies. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Thradal Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He wears a colorful flower in his black hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He seems to be bored by most things; and retire the richest man in the east
Ideals: Entrepeneur, Joker, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
