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NPC Generator

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Advanced [show]


Valida Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her auburn hair has been sun bleached extensively. Her eyes are amber.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a Dyer, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valida fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her absent mother.

Ideals: Fighting, Artistic. Bonds: Attractive, Poor. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Valida Ungart, Female Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)16 (+3) 12 (+1)8 (-1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Infernal, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Vorka Coombs, Female Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears skinny pants and wears a black and brown robe with the hood down. She has styled her auburn hair well, parting it to the left. Her eyes are violet and catlike.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Gardener, her father struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has dedicated herself to building a better world.

Motivation: She's looking for her big break; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Vorka Coombs, Female Half-Orc Commoner 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)6 (-2) 10 (+0)5 (-3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp. Azurite (13 gp).


Social Check DCs


Az-Adar Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Az-Adar reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many gnolls want him driven away; and he wants nothing more than to rejoin the army

Flaws: Selfish, Antagonistic. Bonds: Attractive, Military, Adventurer, Enemies. Occupation: Miller

Voice: Whispers

Attributes [hide]

Az-Adar Chatham, Male Half-Orc Expert 1
Medium (5'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)11 (+0) 8 (-1)5 (-3)
Skills Perception +1, Performance -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 60 gp. Amber (160 gp).


Social Check DCs


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He would rather hide behind his crafts than deal with other people.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered painting. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Atterton, Male Human Wizard 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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