Drenna Kinsley, Female Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'11" and wears tight fitting clothing which further accentuates her frame. Her golden hair is cut short. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She is a Jackalwere in disguise. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Blacksmith.
Motivation: She is compelled to act according to her religious beliefs; and expand her business
Flaws: Greedy. Bonds: Attractive, Job, Adventurer, Poor, Religious. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
Gerald Thompson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many violet ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He keeps his silver hair in a flapper bob. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can't help but pocket interesting objects he comes across
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker. Bonds: Criminal record, Family, Job. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp.
Carlin Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female wears a faded coat and loose pants complete with broad hat. She is tall, broad shouldered and powerfully built. She wears her blonde hair up in a very large beehive style do. Her eyes are brown and she is always smoking a pipe.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is obsessed with a lost civilization.
History: Her mother raised her in a mountain cabin. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She moves from town to town, unable to find a place to settle.
Motivation: She'd like to take her coworkers down a peg; and a need for knowledge about a nearby landmark
Bonds: Enemies, Adventurer, Nature, Immigrant, Job. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 90 gp. Large well-done wool tapestry (200 gp).
Andry High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears just a red suit. She is an epitome of beauty. She has slicked back blonde hair. Her gray eyes are slightly larger than normal.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Andry took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to be a bowyer again
Ideals: Optimist. Flaws: Cynical. Bonds: Attractive, Immigrant, Nature. Occupation: Miner
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 5 (-3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
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