Darrak Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear grey clothing when he does not wear armor and is in decent physical shape. His hair, while still mostly auburn, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Darrak lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of his son; and he feels kind of lost in life
Ideals: Joker. Flaws: Insane, Depressed. Bonds: Adventurer, Family. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 9 (-1) | 16 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Giant, Gnoll, Draconic
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Rolen Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of sickles on his belt, each one with a opal on the hilt. His brown hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Mundane, Addict. Bonds: Poor, Religious. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 130 pp. 1 Darkwood Shield.
Mishann Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a fancy green dress. Her silver crest is kept up in a ponytail inside a deerstalker hat. She wears a mask on her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Mishann was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Mishann's mother didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.
Motivation: Retire the richest woman in the east; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, In love, Mentor. Occupation: Bowyer
Voice: Australian accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Oriax Generous, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. His hair is greying and his face has many wrinkles. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Shepherd.
Motivation: He seems to be bored by most things; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Military, Job. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!