Sun Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is beige and curly. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not believe in violence as a means to an end. She is a dedicated Sculptor but believes her peers are too gung-ho.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She inherited the family business which she has now maintained for 8 years.
Motivation: She is unsatisfied with her job; and she's in love
Ideals: Joker, Pacifist. Bonds: Religious, Job, Has a crush. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 100 gp.
Althaea Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She dresses in tan turtlenecks beneath a pastel coat with white slacks. Her black hair, when down, is lengthy. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Althaea took refuge in the large cave and found the beat up nunchaku and armor she uses now. She used her abilities to travel the world and help people.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Fighting, Philantrophist. Bonds: Adventurer, Nature. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 7 (-2) | 8 (-1) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 4000 cp.
Ogbur Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is red and curly. He wears an eyepatch.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his mother. His druidic abilities were realized during a raid on his village. He now owns his own business.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Justice, Fighting, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. White pearl (120 gp).
Thava Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears light armors faded through time and improper care. She keeps her blue crest in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the north, but her parents moved at a very young age to the west. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Roofer
Voice: Soft and melodious
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 500 sp. Coral (80 gp).
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