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NPC Generator

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Advanced [show]


Darrak Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has no hair. This hazel eyed southerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A rival would like him out of the picture.

Ideals: Gifted. Flaws: Ugly, Shy, Hedonist, Disease. Occupation: Cook

Voice: Stutters

Attributes [hide]

Darrak Hammerstone, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills History +5, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Terran, Celestial
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp. Zircon (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Sark England, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light black in addition to tight pants. He has red hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now travels the world, in search of power and loot.

Motivation: A deep hatred of giants; and an old rival family wants him found

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Sark England, Male Half-Orc Druid 1
Medium (6'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)4 (-3) 11 (+0)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 pp.


Social Check DCs


Windy Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a pastel armored body suit, with a simple blue line shooting up and back down. She wears a wide-brimmed hat to hide her balding. She has a dull look in her green eyes.

Personality: She likes to make people angry or surprised. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Windy was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Windy's father didn't care for her much, and the feeling was mutual. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and she is terrified, and will act out of fear

Ideals: Justice. Flaws: Antagonistic, Disease, Insomniac. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Windy Wind, Female Tabaxi Barbarian 2
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)7 (-2) 8 (-1)9 (-1)
Skills Nature +0, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp.


Social Check DCs


Sannl Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a well pressed and immaculate suit (or dress). She wears a top hat to cover her moderate length black hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Sannl was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: She wants revenge against dire rats; and revenge

Ideals: Fighting. Flaws: Depressed, Mundane. Bonds: Attractive, Enemies. Occupation: Mayor

Voice: Indian accent

Attributes [hide]

Sannl Eversharp, Female Dwarf Paladin 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 9 (-1)5 (-3)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Giant, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 210 gp.


Social Check DCs

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