Alberich Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of strength on his torso. He has moderate length golden hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Alberich hails from a village terrorized by orcs. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alberich grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alberich. Days after completing his studies, news broke out that his hometown was attacked by orcs. Alberich was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Greedy, Forgetful. Bonds: Enemies, Criminal record. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 6 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 210 gp. 1 Masterwork Uncommon Weapon.
Percival Weston, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears grey painted combat armor at almost all times. He has moderate length blonde hair. His eyes, though not visible through his cowl, are brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he has comitted a past crime that haunts him to this day
Flaws: Fearful. Bonds: Job, Military, Criminal record. Occupation: Map Maker
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 5 (-3) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Dean Oakley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He wears a wide-brimmed hat to cover his moderate length brown hair. This hazel eyed southerner is not easily forgotten.
Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. Dean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Nature, Adventurer. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Drenna Rutland, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her head has been shaved. She has brown eyes.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: The child of a Carter, who enjoyed hunting, Drenna was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Drenna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drenna. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: She desires power and/or immortality; and many dire rats want her driven away
Flaws: Ugly. Bonds: Poor, Enemies, Criminal record, Nature, Adventurer. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 4 (-3) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 40 gp. Citrine (50 gp). Amber (110 gp).
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