Arha Hamilton, Female Half-Orc [Permalink]
Personal [hide]
Description: A 6'4" southern woman, she is renowned for her bright white dresses and hats. With wild black hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She can't help but pocket interesting objects she comes across
History: Arha lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Armorer. She has been saving her money to try and buy her brother's freedom.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to find somewhere to settle down
Flaws: Mundane. Bonds: Job, Criminal record, Family. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 1 (-5) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 5 |
Possessions: 800 sp.
Ranala Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. She is tall, broad shouldered and powerfully built. She sports a flattop hair cut. Her green eyes lackadaisically let the world flow into them.
Personality: Her tongue was cut out and she uses sign language. Ranala enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her religion dominates her actions; and she'd like to take her coworkers down a peg
Flaws: Disease, Hedonist. Bonds: Rich, Job, Religious. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 6 (-2) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp.
Olivia Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times. She carries with her a set of ceremonial daggers, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her brown hair is cut short. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in the south, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She left for the south, certain she would find work there.
Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Immigrant. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp. Pink pearl (110 gp).
Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His long gray fur is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a soldier and died while he was still young. Tricking was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Flaws: Disease, Insomniac. Bonds: Attractive, Job, Military. Occupation: Performer
Voice: Russian accent
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 130 gp. 1 Half-Plate.
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