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NPC Generator

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Advanced [show]


Jheri Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a worn and beaten armor. Her black crest is braided into rings. Her gold eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Jheri isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the east, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Impeccable, Fighting. Flaws: Secretive. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Jheri Clethtinthiallor, Female Dragonborn Fighter 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)6 (-2) 12 (+1)6 (-2)
Skills Arcana +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Jet (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Lewis Colby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a brown costume with the symbols of the four houses of cards on his torso, and his gloved hand is found clutching a whip. His brown hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: When he was but 8 years old his parents immigrated from the north. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice. Flaws: Insomniac, Insane. Bonds: Criminal record, Immigrant. Occupation: Baker

Voice: Pronounces O like U

Attributes [hide]

Lewis Colby, Male Human Warlock 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)12 (+1) 5 (-3)7 (-2)
Skills History +3, Performance +0
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 800 sp. 1 Backpack.


Social Check DCs


Emerald Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing the road beaten gear of a warrior. She wears a colorful flower in her red fur. Her eyes are copper.

Personality: She dislikes all the random violence that takes place in the east. She pushes her goals aggressively. She is also a coward if confronted.

History: Born in the east her family was never financially stable. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Emerald took refuge in the large cave and found the beat up whip and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is terrified, and will act out of fear.

Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Attractive, Poor, Nature. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Emerald Prim Posies, Female Tabaxi Bard 2
Medium (4'11") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)8 (-1) 8 (-1)12 (+1)
Skills Arcana +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp. Moss agate (7 gp).


Social Check DCs


Marastyr Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She is typically in her Locksmith uniform. Beneath her clothing is a huge mess of scar tissue. Her hair is auburn and very short. Her gray eyes dart from person to person.

Personality: She never swears and excessively uses polite adverbs when speaking. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her mother raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She has drifted from career to career and currently works as a Locksmith.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Ideals: Optimist. Bonds: Job, Slave, In love, Nature. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Marastyr Balderk, Female Dwarf Warrior 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)3 (-4) 15 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Solid gold idol (300 gp).


Social Check DCs

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