Silvo Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: A 3'0" southern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp.
Oriax Faith, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Roofer does. His hair is blue, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: Oriax is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Roofer business at a young age. Through the years after Oriax was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Oriax's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1400 sp. 1 Everburning torch.
Therai Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is portly but not overly obese. His blue hair is unkempt and raggedy. He wears an eyepatch.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: His mother raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Criminal record. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp.
Ur-Edin Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. His silver hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Ur-Edin was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and to get a good night's sleep
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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