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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kyle Pickering, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears just a brown suit. He wears his chestnut hair down. His eyes are a pleasant amber.

Personality: He dislikes all the random violence that takes place in the north. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls; and to share knowledge with the world

Ideals: Pacifist, Persistence. Bonds: Attractive, Immigrant. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Kyle Pickering, Male Human Expert 2
Medium (5'3") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)10 (+0) 12 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 90 pp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Zephan Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has dark red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Zephan grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Zephan Grace, Male Tiefling Druid 2
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)12 (+1) 15 (+2)11 (+0)
Skills Stealth +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Just what you see.


Social Check DCs


Qualen Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His auburn hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Priest, but he got bored and became a Carpenter. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Optimist, Impeccable, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Qualen Humplebumple, Male Gnome Expert 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 8 (-1)6 (-2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Meriele Iranapha, Female Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She prefers to wear tan clothing when she does not wear armor. She wears a wide-brimmed hat to cover her moderate length white hair. Her eyes are green and beady.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Assassin, but she was a colossal failure. She has drifted from career to career and currently works as a Map Maker.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly, Secretive, Disease. Bonds: Job. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Meriele Iranapha, Female Elf Monk 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)13 (+1) 8 (-1)14 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 130 gp.


Social Check DCs

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