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NPC Generator

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Advanced [show]


Lilli Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has a slight overbite and is overall scrawny. Her silver hair is cut jaggedly and amateurishly. Her eyes are hazel and she is always smoking a pipe.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She always tries to repair and not replace. It was this mentality that drove her into the Stableman business.

History: She was born at the edge of vast island. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She has drifted from career to career and currently works as a Stableman.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Nature, Immigrant. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Lilli Daergel, Female Gnome Druid 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 800 sp.


Social Check DCs


Susannah Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her head has been shaved. Her brown eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, she is a well trained Barkeep. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She got into the Barkeep business at a young age. A gifted student she started as a Miller, but she got bored and became a Barkeep. She has drifted from career to career and currently works as a Barkeep.

Motivation: Expand her business; and further expansion of business

Ideals: Optimist. Flaws: Ugly. Bonds: Job. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Susannah Floshem, Female Half-Elf Barbarian 1
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)6 (-2) 8 (-1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 130 gp. Deep green spinel (90 gp). 1 Banded mail.


Social Check DCs


Erdan Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He wears a Stetson hat to hide his balding. His violet unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A true patriot, Erdan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Erdan was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Erdan's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and seeks redemption

Flaws: Disease, Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Erdan Horineth, Male Elf Wizard 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp. Chrysoberyl (40 gp).


Social Check DCs


Balimaar Barlow, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His long black hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Bricklayer, his mother struggled to pay the bills. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Flaws: Shy, Hedonist. Bonds: Poor, Family. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Balimaar Barlow, Male Human Adept 2
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)6 (-2) 13 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 210 gp.


Social Check DCs

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