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NPC Generator

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Advanced [show]


Purson Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a dagger on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His hair is short and dark red. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: Purson was born with his father's beautiful face. He worked as a nervous Scribe and found it very stressful. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purson fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Junk Dealer again; and wants to open a new tavern

Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Attractive, Job. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Purson Cacophony, Male Tiefling Aristocrat 1
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Fargrim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, brown cloak. He keeps his auburn hair in a flapper bob. His gray eyes dart from person to person.

Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Fargrim was born in the east. At a young age he loved to build and create. When Fargrim reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Carter for hire.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor, Military, Job. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Fargrim Daraln, Male Dwarf Barbarian 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)12 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Tricking Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His orange fur is braided into rings. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Shy, Disease. Bonds: Job, Family. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Tricking Of Ivory, Male Tabaxi Warrior 2
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)11 (+0) 7 (-2)7 (-2)
Skills Athletics +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1000 sp. 1 Healer’s kit.


Social Check DCs


Enidda Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, blue, dusty cloak. She has relatively light skin and is very physically imposing due to her abundance of muscles. She keeps her long brown hair kept up in a rat tail. Her green eyes dart from person to person.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a pair of big game hunters, but was frequently ill as a child. She dropped out of school to support her sick mother, and resented it. She has been saving her money to try and buy her sister's freedom.

Motivation: She has a crush on the local Barrister; and wants her loneliness to end

Ideals: Logical. Flaws: Disease. Bonds: Criminal record, Family, Has a crush. Occupation: Soapmaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Enidda Dunben, Female Gnome Ranger 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 9000 cp. 1 Everburning torch.


Social Check DCs

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