Vlorn Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple red robe with white stripes complete with hood, and is pretty ugly. His blonde hair is cut short with large spiked bangs in the front. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To share knowledge with the world; and wishes to resurrect an old love
Ideals: Optimist, Logical. Flaws: Ugly, Cynical. Bonds: In love. Occupation: Brewer
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 7000 cp. Chrysoberyl (90 gp).
Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light pastel in addition to tight pants. He wears his lavender fur down. His otherwise smooth face is marked with small tiny scars.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of eastern immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and to unite with his brother
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Immigrant, Rich, Family. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 8 (-1) | 4 (-3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: Jade (120 gp). Chalcedony (30 gp). Chrysoberyl (120 gp). 1 Disguise kit.
Dûgza Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy black suit. He has a long auburn beard with little hanging trinkets. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's attracted to the pc
Ideals: Gifted. Flaws: Shy, Greedy. Bonds: Attractive, Job, Has a crush. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 5000 cp. Malachite (4 gp).
Nuraval Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Job, Criminal record. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
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