Torinn Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy green suit. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. He has green crest. He has gleaming, smiling gold eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Torinn is combative with any and all who dare try his patience in the slightest.
History: He was born in a small forest village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister; and a rival would like him out of the picture
Ideals: Joker, Justice. Bonds: Attractive, Nature, Family, Criminal record. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp.
Bryseis Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her trident. Her red hair is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also is a firm believer in the womanly ideal.
History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To prove her worth to the world; and to find somewhere to settle down
Flaws: Ugly, Selfish, Impulsive, Disease. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 5 (-3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 6000 cp. Chrysoberyl (100 gp).
Bardryn Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants, and carries halberds. She keeps her brown hair in a flapper bob. Her ears are large.
Personality: She is very quiet and rarely speaks above a whisper. She plays an instrument quite well.
History: Born in the west her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Golden yellow topaz (600 gp). Black pearl (600 gp). Citrine (70 gp).
Nithther Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He is physically well-built. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now owns his own business.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern
Ideals: Fighting. Bonds: Criminal record, Immigrant, Job. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Banded mail.
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