Helen Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a well pressed and immaculate suit (or dress). She has styled her red hair well, parting it to the right. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Justice, Artistic. Bonds: Attractive, Criminal record. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Rieta Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her chestnut hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her father raised her in a mountain cabin. Rieta liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has money and likes to spend it; and obtaining odd cultural human artifacts is her passion
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Nature, Adventurer, Rich. Occupation: Bellfounder
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 160 gp.
Gubrash Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is unkempt and raggedy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gubrash was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Baker
Voice: Low range voice
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Serpent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. He has styled his orange fur well, parting it to the left. His green eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Justice. Flaws: Shy. Bonds: Job, Rich, Family. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 170 gp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
