Seven On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep pastel leather and dull red iron scale mail. She has a moderate pudge and is not very fit. She keeps her orange fur in a flapper bob. Her eyes are a pleasant copper.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She believes the world needs to unite to get rid of illithids once and for all.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a mechanic, and taught her how to fix just about anything. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to open a new tavern; and balancing her hectic life and new carpenter responsibilities is difficult
Ideals: Joker, Gifted, Persistence. Bonds: Enemies, Job. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp. 1 Buckler.
Kipper Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are brown.
Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 11 (+0) | 8 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Rivaan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. His blue crest is lengthy. He is very pretty but has cold, dead eyes.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is frequently practicing swordplay.
History: He was born in a small desert village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother
Bonds: Attractive, Job, Military, Nature, Family. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 5 (-3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Uncommon Weapon.
Nithther Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. He wears his white crest down. His eyes, though not visible through his cowl, are gold.
Personality: This man loves writing and to teach people writing more than just about anything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nithther fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 10 (+0) | 18 (+4) | 6 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 2000 cp. Golden pearl (160 gp).
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