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NPC Generator

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Advanced [show]


Quelenna Mancilla, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. She has styled her auburn hair well, parting it to the right. She has a dull look in her brown eyes.

Personality: She is extraordinarily eccentric. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. While studying, she fell in love. They married and had a son. Some 5 years later her spouse died after the birth of her son. Heartbroken, Quelenna never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: She has decided she is irredeemable; and a rival would like her out of the picture

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Rich, Criminal record, In love. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Quelenna Mancilla, Female Half-Elf Barbarian 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Millicent Gresham, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is portly but not overly obese. Her hair is short and auburn. Her eyes are green.

Personality: Overbrimming with self-confidence, Millicent isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the north to a Sculptor, Millicent learned a great deal about her father's area of expertise. Her divine abilities were realized during a raid on her village. She now owns her own business.

Motivation: Her relatives are trying to arrange a marriage; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Millicent Gresham, Female Human Adept 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Elama Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tan shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her brown hair is styled in orderly dreadlocks. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the west. She also is a firm believer in the womanly ideal.

History: She was born at the edge of vast plains. From there she went from mercenary job to mercenary job. She's since become an addict/alcoholic.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Pacifist. Flaws: Addict, Impulsive. Bonds: Nature, Adventurer. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Elama Qualanthri, Female Elf Ranger 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 9 (-1)9 (-1)
Skills Intimidation +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Werydd Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'9" western woman, she wears rags and sports a simple walking cane. She has slicked back silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an apprentice working in her mother's forge. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Wants her loneliness to end; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Gifted. Bonds: Poor, Enemies, Job, Adventurer, Has a crush. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Werydd Hammerstone, Female Dwarf Aristocrat 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 14 (+2)6 (-2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. Tiger eye turquoise (7 gp).


Social Check DCs

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